mildbyte's notes tagged 'morrowind'

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Travelling murderer problem: planning a Morrowind all-faction speedrun with simulated annealing, part 3
@mildbyte 5 years, 7 months ago | programming | games | morrowind | python |
Introduction Last time, I showed a way to generate a decent route through the quest graph as well as came up with a rough character progression that can be used to quickly complete all faction questlines in Morrowind. Today, I'll ...
Travelling murderer problem: planning a Morrowind all-faction speedrun with simulated annealing, part 2
@mildbyte 5 years, 7 months ago | programming | games | morrowind | python |
Introduction Previously, we left off by converting the problem of finding a route that completes all faction questlines in Morrowind into the general case of the travelling salesman problem with dependency constraints. Today, we'll come up with a way to ...
Travelling murderer problem: planning a Morrowind all-faction speedrun with simulated annealing, part 1
@mildbyte 5 years, 7 months ago | programming | games | morrowind | python |
Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go and do a speedrun. Jiub Introduction There's the famous speedrun of Morrowind's main quest that involves basically travelling ...
project Morrowind, part 7
@mildbyte 6 years, 4 months ago | programming | games | morrowind | python |
So that you don't think that the 1-year delay in posting part 6 was due to me manually drawing the population heatmaps in Paint, I finally split the code I used to produce all the plots into a set of ...
project Morrowind, part 6
@mildbyte 6 years, 4 months ago | programming | games | morrowind | python |
I told you I'd be back in a year's time. With Aryon safe back in his tower and with all inhabitants of the island maximising the efficiency of their travel, it was time to approach a new challenge and create ...
project Morrowind, part 5
@mildbyte 7 years, 4 months ago | programming | games | morrowind | python |
Look what I found in my drafts folder. Welcome back to project Morrowind. The nice visualization of where Aryon could be was very close now. I went with the stupidest approach: go through all pixels on the map, convert each ...
project Morrowind, part 4
@mildbyte 7 years, 6 months ago | programming | games | morrowind | python |
Welcome back to project Morrowind, in which we use technology to oppress people for our own political gains. A couple of hungover Telvanni wizards came by to my house this Saturday morning. They went to Master Aryon's tower the night ...
project Morrowind, part 3
@mildbyte 7 years, 8 months ago | programming | games | morrowind | python |
Today on project Morrowind, we take decades of research into rendering 3D scene descriptions to beautiful photorealistic worlds and throw it away. I finally give up on any nontrivial formatting in WordPress and hope it can't mangle text in pictures. ...
project Morrowind, part 2
@mildbyte 7 years, 8 months ago | programming | games | morrowind | python |
Today on project Morrowind, we will start turning some horrible binaries into beautiful data structures in the memory space of a Python interpreter. They are still technically binary, but let's not dwell on it too much. Otherwise we will realise ...
project Morrowind, part 1
@mildbyte 7 years, 8 months ago | programming | games | morrowind | python |
You should play Morrowind. (warning: lots of skippable praise for Morrowind here, scroll down for the meat of the post) At the beginning of Morrowind, you're a chump who just got off a prison ship with 87 gold pieces (one ...

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